Learning Python by Building Games

Learning Python by Building Games

English | October 11th, 2019 | ISBN: 1789802989 | 510 Pages | EPUB | 5.58 MB

Explore modern game development and programming techniques to build games using Python and its popular libraries such as Pygame and PyOpenGL

Key Features
Learn game development and Python through a practical, example-driven approach
Discover a variety of game development techniques to build games that gradually increase in complexity
Leverage popular Python gaming libraries such as Pygame, PyOpenGL, Pymunk, and Pyglet

Book Description
A fun and interactive way to get started with the Python language and its libraries is by getting hands-on with game development.

Learning Python by Building Games brings you the best of both worlds. The book will first introduce you to Python fundamentals, which you will then use to develop a basic game. You'll gradually explore the different Python libraries best suited for game development such as Pygame, Pyglet, and PyOpenGL. From building game characters through to using 3D animation techniques, you'll discover how to create an aesthetic game environment. In addition to this, you'll focus on game physics to give your effects a realistic feel, complete with movements and collisions. The book will also cover how you can use particle systems to simulate phenomena such as an explosion or smoke. In later chapters, you will gain insights into object-oriented programming by modifying a snake game, along with exploring GUI programming to build a user interface with Python's turtle module.

By the end of this book, you'll be well-versed with Python programming concepts and popular libraries, and have the confidence to build your own games

What you will learn
Explore core Python concepts by understanding Python libraries
Build your first 2D game using Python scripting
Understand concepts such as decorators and properties in the Python ecosystem
Create animations and movements by building a Flappy Bird-like game
Design game objects and characters using Pygame, PyOpenGL, and Pymunk
Add intelligence to your gameplay by incorporating game artificial intelligence (AI) techniques using Python

Who this book is for
If you are completely new to Python or game programming and want to develop your programming skills, then this book is for you. The book also acts as a refresher for those who already have experience of using Python and want to learn how to build exciting games.



[Fast Download] Learning Python by Building Games

Related eBooks:
Advances in Natural Computation, Fuzzy Systems and Knowledge Discovery: Volume 2
Recent Advances in Intelligent Assistive Technologies: Paradigms and Applications
Mastering Kotlin: Learn advanced Kotlin programming techniques to build apps for Android, iOS, and t
Common LISP: A Gentle Introduction to Symbolic Computation (Dover Books on Engineering)
Mastering AutoCAD 2016 and AutoCAD LT 2016: Autodesk Official Press
Knowledge and Systems Sciences: 20th International Symposium, KSS 2019, Da Nang, Vietnam, November 2
Practical Virtualization Solutions: Virtualization from the Trenches
Docker for Data Science: Building Scalable and Extensible Data Infrastructure Around the Jupyter Not
The Smashing Book #1
Analytical and Stochastic Modelling Techniques and Applications
6th International Maar Conference: Abstracts
PCs For Dummies {Repost}
Copyright Disclaimer:
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.