Linux 3D Graphics Programming

Wordware Publishing; Pap/Cdr edition | ISBN: 155622723X | 624 pages | April 15, 2001 | PDF | 6 Mb

There are currently no directly competitive titles on the market that provide the serious Linux programmer and developer with an overview of how to use 3-D graphics with this rapidly growing operating system.
Norman Lin focuses on using C++ code relative to the 3-D graphics programming under Linux. The author focuses on providing illustrations of each graphics concept with self-contained code examples and then provides the programmer with the integration of each concept into a larger 3D engine framework. The programmer then is able to use this framework and create a real-time, portal-based engine.


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