Load Balancing on Multimedia Client-Server Communication Networks: Algorithm and Source Code

Load Balancing on Multimedia Client-Server Communication Networks: Algorithm and Source Code

English | 28 Dec. 2016 | ASIN: B01MS1Z8X6 | 106 Pages | AZW3/MOBI/EPUB/PDF (conv) | 23.9 MB

To design and implement an algorithm which, given the inputs of work cost, backlogs, and tasks for multiple servers, produces an output of work distribu- tons (loads) for all servers and tasks in the system such that the timespans are minimal and, if possible, balanced. That is, the algorithm finds the optimal distribution for M tasks and N servers.
The project focuses on an algorithm for three server load balancing, and
then attempts to generalize the algorithm to four and five servers. The system being considered consists of multiple servers represented as rows of a matrix, and multiple tasks, represented as columns of a matrix. Backlogs indicate the amount of work already being handled by a given server. Time spans indicate the run time associated with running several tasks on a server. Tasks can be of any type of work; however, the algorithm is conceptually focused on multi- media tasks. The data initially has been provided as integers. The system is mathematically modeled as a system of linear inequalities, therefore it is a member of the "Linear Programming" class of problems.

The text features the algorithm description, followed by numerous tables, followed by the source code of the algorithm and references.

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