XNA 4.0 Game Development by Example: Beginner's Guide

Kurt Jaegers , "XNA 4.0 Game Development by Example: Beginner's Guide"
P P | 2010 | ISBN: 1849690669 | 428 pages | File type: PDF | 10,6 mb

Create your own exciting games with Microsoft XNA 4.0
Dive headfirst into game creation with XNA
Four different styles of games comprising a puzzler, a space shooter, a multi-axis shoot 'em up, and a jump-and-run platformer
Games that gradually increase in complexity to cover a wide variety of game development techniques
Focuses entirely on developing games with the free version of XNA
Packed with many suggestions for expanding your finished game that will make you think critically, technically, and creatively
Fresh writing filled with many fun examples that introduce you to game programming concepts and implementation with XNA 4.0
A practical beginner's guide with a fast-paced but friendly and engaging approach towards game development

In Detail

XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts.

This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-'em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity.

Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.

By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.

A step-by-step tutorial to using Microsoft XNA by creating four different styles of video games.

What you will learn from this book
Install the Microsoft XNA Framework and its required tools
Build XNA Game projects and associated XNA Content projects
Create a puzzle-style game exploring the concepts of game states, recursion, and 2D animation
Add sound effects to your game with a "fire-and-forget" sound effects manager
Create a particle system to generate random explosions
Implement sound effects, collisions, and particle-based explosions by building a space shooter inside a chaotic asteroid field.
Implement the A* path-finding algorithm to allow enemies to track down the player
Generate tile-based maps and path-finding enemy tanks amidst a storm of bullets in a multi-axis shooter
Combine XNA and Windows Forms to create a map editor for a multi-layered tile map engine
Run, jump, and squash enemies in a side-scrolling platform using the maps from your editModify your creations for the Xbox 360 platform and deploy your games to the console
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