Star Frontiers - Knight Hawks | PDF | 6.1 M
What good is science fiction without starships? The
original Star Frontiers treated space travel as a means to
an end, not a source of adventure itself. In the Alpha
Dawn game, your characters booked passage on starliners
and mining vessels, were dropped off and had an
appointment to rendezvous at a later time. Your
character may have known how to fix a skimmer, drive a
ground cycle, or navigate around on a planet¡¯s surface,
but when it came to space, you needed help.
But now your character has been around, built his
reputation and skills. You have a pile of credits obtained
through various (sometimes nefarious!) means. You¡¯re
tired of waiting two weeks at layovers, looking for passage
on the next ship that leaves port.
You want your own starship.
That¡¯s what the Knight Hawks game is about. It¡¯s actually
two games in one: First, it¡¯s a strategic board game
complete with cardboard counters (you¡¯ll have to
download these separately) and a game board (well ¨C
you¡¯ll have to supply the hex map too...). Second, it¡¯s a
campaign expansion that brings your advanced STAR
FRONTIERS characters new options, equipment, skills to
select, and let¡¯s not forget starships.
Those alien planets just got closer!
About the counters: you can download them from the
same place you got this book. Print them to Avery project
paper (you know, that full-page sticky paper) and peel &
stick it on project board (not poster board, but that
thicker stuff) and get out a ruler and an exacto knife.
You¡¯ll have playing pieces in no time.
About the game board: You can make your own by
printing out the hex map you¡¯ll find towards the end of
this book. Print to project paper, peel & stick on
something permanent. Sure, it¡¯s white with black lines
while space is mostly black... but use your imagination,
man!
Enjoy,
Bill Logan
Bill_Logan@MyWay.com
Last Revision: 2.26.2007
Star Frontiers - Knight Hawks
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